This episode marked my first created sound effect. I wanted something to punctuate the gold pile spilling, but couldn’t find anything that sounded right. I took a “dropped doubloon” sound and repeated it several times with slight time offsets to get something semi-acceptable. It’s not terribly impressive, but it marked a psychological switch for me – from mouth-piece to becoming actively involved.
One of my favorite parts of this episode was adding the door bell whenever someone crossed Madam Malkin’s shop threshold. It was inspired by the “Life Serial” episode of Buffy, which started almost every loop in the magic shop with the door hitting it’s bells as it was opened. It wasn’t in the original text, I just thought it would be a lot of fun to do. As the podcast progresses I start adding a lot of things to audio episodes just for the simple pleasure of “this will be fun for me.” I dunno if it makes them more enjoyable for the listener, but it certainly makes it a lot easier to get through the hours of post-production work. :)
The door is described as propped open, but I didn’t see why that would stop a magic bell with the magic equivalent of a laser-trip. That’s also why the bell sounds the same every time, and interrupts itself when two people leave in quick succession (well, that and technical limitations).
In the original recording when I did Draco’s voice I put on a sneer to (hopefully) make him sound more like an arrogant prat. This creates a lot of problems whenever you say a word with a strong “fi” sound in it (like “fish”). It comes out kinda whistley and wet (try it). To combat this I eventually morphed into simply pulling my upper lip back tightly, baring my upper teeth in a sort of aggressive grin. I slow down my speech to indicate a calm mastery of the local peasants. All this together makes for a feeling of absolutely predatory ownership. I can’t get into this pose without a feeling of sweet evil joy underlying every sentence. As such, Draco has become one of my favorite characters to voice. :)